Simulators

Genesis

United States

Launched in December 2024 as an academic collaboration, Genesis became one of the fastest-adopted robotics simulators ever and its development is now backed by the startup Genesis AI (repackaged as genesis-world). It loads MJCF, URDF and mesh formats and targets the full spectrum from rigid robots to soft-body and fluid simulation.

Updated 2026-09-06 · Last verified 2026-09-06

OrganizationGenesis AI (issu d'un projet académique multi-universités)
LicenseApache-2.0
Open sourceyes
Physics engineMoteur multi-physique unifié maison (rigide, MPM, SPH, FEM, PBD)
GPU accel.yes
UsesRL training, synthetic data, soft robotics, generative simulation

Trajectory

The dated, sourced shifts in this project's life: licence, governance, archival, a component opening up. What the brick did, not what it announces.

  1. First release Opening

    The Genesis consortium publicly releases its generative physics simulation platform as open source under Apache-2.0.

    Source: Genesis-Embodied-AI (depot official)

Sources: GitHub (Genesis-Embodied-AI) (2026-07-09)GitHub (Genesis-Embodied-AI) (2026-07-09)GitHub (Genesis-Embodied-AI) (2026-07-09)Genesis-Embodied-AI (depot official) (2024-12-18)

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Christian Verbrugge

Christian Verbrugge · D·Fairy

Bringing a physical AI solution into European industry?

15 years at KUKA on automotive OEM programs (€100M), now focused on edge AI and autonomous agents. I support robotics and embodied AI companies on their EMEA market entry: OEM and Tier 1 access, co-funded pilots, AI Act readiness.

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